#22 - Spring Damping class
Data: 2018-08-18 12:00 - C++
Spring Damping class for use in game animations.
// SpringDamping.h
#pragma once
namespace GameEngine {
namespace Physics {
template<typename T>
class SpringDamping {
T old;
float _springConstant;
float _damping;
T* current;
T* target;
public:
SpringDamping(float springConstant, float damping, T* current, T* target);
void update(float dtime);
};
}
}
// SpringDamping.cpp
#include "SpringDamping.h"
#include <glm/glm.hpp>
using namespace GameEngine::Physics;
template SpringDamping<glm::vec2>;
template<typename T> SpringDamping<T>::SpringDamping(float springConstant, float damping, T* current, T* target)
: _springConstant(springConstant), _damping(damping), current(current), target(target), old(*current) {
}
template<typename T> void SpringDamping<T>::update(float dtime) {
T velocity = *current - old;
T displacement = (*target - *current);
old = *current;
*current = *current + displacement * dtime + _damping * velocity;
}